JSFiddle - React, Tailwind, and code Playground
by fletcher00
HTML
<script src="https://github.com/GoodBoyDigital/pixi.js/releases/download/v3.0.5/pixi.js"></script>
JavaScript
// You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
var renderer = new PIXI.WebGLRenderer(800, 600);
document.body.appendChild(renderer.view);
var stage = new PIXI.Container();
var texture = PIXI.Texture.fromImage("http://www.goodboydigital.com/pixijs/examples/15/displacement_fish1.png", true);
function createSprite() {
var s = new PIXI.Sprite(texture);
return s;
}
var s1 = createSprite();
s1.position = new PIXI.Point(100,100);
stage.addChild(s1);
var s2 = createSprite();
s2.position = new PIXI.Point(100,200);
s2.cacheAsBitmap = true;
stage.addChild(s2);
//setTimeout(function(){ s2.cacheAsBitmap=true; }, 1000);
requestAnimationFrame(animate);
function animate() {
renderer.render(stage);
requestAnimationFrame(animate);
}