JSFiddle - React, Tailwind, and code Playground
by flek
HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.querySelector('#canvas');
const gl = canvas.getContext('webgl');
alert(gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS))
by flek
<canvas id="canvas"></canvas>
const canvas = document.querySelector('#canvas');
const gl = canvas.getContext('webgl');
alert(gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS))