three.js ~ example ~ Mr.doob
2012-01-05 ~
by firegroove
JavaScript
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 200;
scene.add(camera);
geometry = new THREE.CubeGeometry(50, 50, 50);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Object3D();
mesh1 = new THREE.Mesh(geometry, material);
mesh1.position.x = -50;
mesh2 = new THREE.Mesh(geometry, material);
mesh2.position.x = 00;
mesh2.position.y = -50;
mesh3 = new THREE.Mesh(geometry, material);
mesh3.position.x = 50;
mesh.add(mesh1);
mesh.add(mesh2);
mesh.add(mesh3);
scene.add(mesh);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera);
}