three.js ~ example ~ Mr.doob

2012-01-05 ~

by firegroove

JavaScript

var camera, scene, renderer, geometry, material, mesh;

init();
animate();

function init() {

    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.z = 200;
    scene.add(camera);

    geometry = new THREE.CubeGeometry(50, 50, 50);
    material = new THREE.MeshNormalMaterial();
    mesh = new THREE.Object3D();
		
    mesh1 = new THREE.Mesh(geometry, material);
    mesh1.position.x = -50;
    
		mesh2 = new THREE.Mesh(geometry, material);
    mesh2.position.x = 00;
		mesh2.position.y = -50;

		mesh3 = new THREE.Mesh(geometry, material);
    mesh3.position.x = 50;

    mesh.add(mesh1);
    mesh.add(mesh2);
    mesh.add(mesh3);

    scene.add(mesh);

    renderer = new THREE.CanvasRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);

    document.body.appendChild(renderer.domElement);

}

function animate() {
    requestAnimationFrame(animate);
    render();
}

function render() {

    mesh.rotation.x += 0.01;
    mesh.rotation.y += 0.02;

    renderer.render(scene, camera);

}