three.js - OrbitControls
Rotate the camera around an object with three.js r86
by firegroove
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/86/three.js"></script>
<script data-name="orbitControls.js">
/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
*/
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one finger move
// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
// Pan - right mouse, or arrow keys / touch: three finger swipe
THREE.OrbitControls = function(object, domElement) {
this.object = object;
this.domElement = (domElement !== undefined) ? domElement : document;
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
this.target = new THREE.Vector3();
// How far you can dolly in and out ( PerspectiveCamera only )
this.minDistance = 0;
this.maxDistance = Infinity;
// How far you can zoom in and out ( OrthographicCamera only )
this.minZoom = 0;
this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
this.minAzimuthAngle = -Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in...
CSS
body,
canvas {
margin: 0;
padding: 0;
}
body {
overflow: hidden
}
JavaScript
'use strict';
var camera, scene, renderer;
var cube, cube_geometry, cube_material;
var controls;
init();
render();
function init() {
scene = new THREE.Scene();
// renderer
renderer = new THREE.WebGLRenderer({
alpha: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// camera
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 12;
// controls
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', render);
controls.enableZoom = false;
// mesh - cube
cube_geometry = new THREE.CubeGeometry(5, 5, 5);
for (var i = 0; i < cube_geometry.faces.length; i += 2) {
var color = Math.random() * 0xffffff;
cube_geometry.faces[i].color.setHex(color);
cube_geometry.faces[i + 1].color.setHex(color);
}
cube_material = new THREE.MeshLambertMaterial({
color: 0xffffff,
vertexColors: THREE.FaceColors
});
cube = new THREE.Mesh(cube_geometry, cube_material);
scene.add(cube);
// Lights
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(1, 1, 1);
scene.add(light);
var light = new THREE.DirectionalLight(0x002288);
light.position.set(-1, -1, -1);
scene.add(light);
var light = new THREE.AmbientLight(0x222222);
scene.add(light);
// events
window.addEventListener('resize', onWindowResize, false);
}
function render() {
renderer.render(scene, camera);
}
function onWindowResize(event) {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}