JSFiddle - React, Tailwind, and code Playground
by fenderistic
HTML
<table id="minion_wave" width=500px height=500px>
<tr>
<td colspan="3">
<div id="aa">
<center>AA Animation Bar</center>
</div>
</td>
</tr>
<tr>
<td>
<div id="0_minion_wrapper" class="minion_wrapper">
<div id="hp"></div>
<img id="minion_src"></img>
</div>
</td>
<td>
<div id="1_minion_wrapper" class="minion_wrapper">
<div id="hp"></div>
<img id="minion_src"></img>
</div>
</td>
<td>
<div id="2_minion_wrapper" class="minion_wrapper">
<div id="hp"></div>
<img id="minion_src"></img>
</div>
</td>
</tr>
<tr>
<td>
<div id="3_minion_wrapper" class="minion_wrapper">
<div id="hp"></div>
<img id="minion_src"></img>
</div>
</td>
<td>
<div id="4_minion_wrapper" class="minion_wrapper">
<div id="hp"></div>
<img id="minion_src"></img>
</div>
</td>
<td>
<div id="5_minion_wrapper" class="minion_wrapper">
<div id="hp"></div>
<img id="minion_src"></img>
</div>
</td>
</tr>
<tr>
<td colspan=3>
<div id="adc">
</div>
</td>
</tr>
</table>
CSS
td {
text-align:center;
height:137px;
}
#minion_src{
content:url("http://iconizer.net/files/Web_Design_Creatives/orig/Circle.png");
height:45px;
width:45px;
}
#adc{
width: 40px;
height:40px;
margin: 0 auto;
border:1px solid black;
}
#hp{
background-color:green;
height:5px;
width:60px;
}
.minion_wrapper{
/*center */
width: 60px;
margin: 0 auto;
}
#aa{
background-color:green;
height:60px;
width:500px;
}
JavaScript
var game;
$(function(){
game = new GameHelper();
game.StartNewGame();
});
function GameHelper(){
var me = this;
var numOfMinions = 6;
this.MinionArray;
this.StartNewGame = function(){
this.MakeMinions();
this.StartMinionAttacks();
}
this.ResetMinionFocus = function(){
//Use this after a minion has died.
//reset numOfMinions;
this.StopMinionAttacks();
numOfMinions=0;
//-----------
var totalOtherMinions=6;
for(var i =0;i< 6; i++){
if(me.MinionArray[i].bAlive){
numOfMinions++;
me.MinionArray[i].nFocused = getRandomInt(0,totalOtherMinions);
totalOtherMinions = totalOtherMinions - me.MinionArray[i].nFocused;
me.MinionArray.push(me.MinionArray[i]);
} else {
// me.MinionArray[i].Destroy();
}
}
//-----------
//-----------
this.StartMinionAttacks();
}
this.StopMinionAttacks = function(){
for(var i =0;i< numOfMinions; i++){
me.MinionArray[i].StopMinionAnimation();
}
}
this.StartMinionAttacks = function(){
for(var i =0;i< numOfMinions; i++){
if(me.MinionArray[i].bAlive){
me.MinionArray[i].StartMinionAnimation();
}
}
}
this.MakeMinions = function(){
me.MinionArray = [];
var totalOtherMinions = 6;
for(var i =0;i< numOfMinions; i++){
var type = "melee";
if(i<=2){
type="ranged";
}
var m = new Minion(i,type);
m.nFocused = getRandomInt(0,totalOtherMinions);
totalOtherMinions = totalOtherMinions - m.nFocused;
me.MinionArray.push(m);
}
}
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
...