three.js dev template - module
HTML
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.152/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.152/examples/jsm/"
}
}
</script>
CSS
body {
margin: 0px;
}
JavaScript
import * as THREE from 'three';
import {
OrbitControls
} from 'three/addons/controls/OrbitControls.js';
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
)
const renderer = new THREE.WebGLRenderer()
renderer.shadowMap.enabled = true;
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshStandardMaterial({
color: 0x00ff00
})
const cube = new THREE.Mesh(geometry, material)
cube.castShadow = true
scene.add(cube)
const light = new THREE.DirectionalLight(0xffffff, 1)
light.castShadow = true
scene.add(light)
light.position.z = 2
light.position.y = 3
camera.position.z = 5
// scene.add( new THREE.CameraHelper(light.shadow.camera))
const gg = new THREE.BoxGeometry(5, 0.5, 10)
const gm = new THREE.MeshStandardMaterial({
color: 0x0000ff
})
const ground = new THREE.Mesh(gg, gm)
ground.receiveShadow = true
ground.position.y = -3
scene.add(ground)
renderer.shadowMap.enabled = true
function animate() {
requestAnimationFrame(animate)
renderer.render(scene, camera)
cube.rotation.x += 0.01
cube.rotation.y += 0.01
}
animate();