Parcel Sandbox
by farazshaikh
HTML
<div id="root"></div>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three/build/three.module.js",
"three/webgpu": "https://unpkg.com/three/build/three.webgpu.js",
"three/tsl": "https://unpkg.com/three/build/three.tsl.js",
"three/addons/": "https://unpkg.com/three/examples/jsm/"
}
}
</script>
CSS
body {
font-family: sans-serif;
margin: 0;
background-color: #080808;
}
JavaScript
import * as THREE from "three/webgpu";
import { OrbitControls } from "three/addons/controls/OrbitControls";
import * as TSL from "three/tsl";
class Material extends THREE.MeshStandardNodeMaterial {
constructor() {
super()
this.colorNode = TSL.vec4(1.0, 1.0, 0.0, 1.0)
}
build(...props) {
super.build(...props)
console.log("Build ")
}
}
export default function App(root) {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
camera.position.x = 2;
camera.position.y = 2;
camera.position.z = 2;
const camera2 = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
camera2.position.x = 5;
camera2.position.y = 5;
camera2.position.z = 5;
camera2.lookAt(0,0,0)
const renderer = new THREE.WebGPURenderer({
antialias: true,
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const light = new THREE.DirectionalLight();
light.position.set(5, 5, -5);
light.intensity = 5;
scene.add(light);
const geometry = new THREE.BoxGeometry();
const material = new Material({ color: "red" });
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
const controls = new OrbitControls(camera, renderer.domElement);
const post = new THREE.PostProcessing(renderer);
const scenePass = TSL.pass(scene, camera);
scenePass.setMRT(
TSL.mrt({
output: TSL.output,
diffuseRough: TSL.vec4(TSL.diffuseColor.rgb, TSL.roughness),
})
);
post.outputNode = TSL.vec4(scenePass.getTextureNode("diffuseRough").rgb, 1.0);
setInterval(() => {
scenePass.camera = scenePass.camera === camera ? camera2 : camera;
}, 500)
function animate() {
requestAnimationFrame(animate);
mesh.rotation.x += 0.01
...