Parcel Sandbox
by farazshaikh
HTML
<div id="root"></div>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three/build/three.module.js",
"three/webgpu": "https://unpkg.com/three/build/three.webgpu.js",
"three/tsl": "https://unpkg.com/three/build/three.tsl.js",
"three/addons/": "https://unpkg.com/three/examples/jsm/"
}
}
</script>
CSS
body {
font-family: sans-serif;
margin: 0;
background-color: #080808;
}
JavaScript
import * as THREE from "three/webgpu";
import { OrbitControls } from "three/addons/controls/OrbitControls";
import * as TSL from "three/tsl";
export default function App(root) {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
camera.position.x = 2;
camera.position.y = 2;
camera.position.z = 2;
const renderer = new THREE.WebGPURenderer({
antialias: true,
});
renderer.shadowMap.enabled = true;
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const light = new THREE.DirectionalLight();
light.castShadow = true
light.position.set(5, 5, -5);
light.intensity = 5;
scene.add(light);
const light2 = new THREE.DirectionalLight();
light2.castShadow = true
light2.position.set(5, 5, 5);
light2.intensity = 10;
light2.color.set("green")
scene.add(light2);
console.log(light.shadow.shadowNode)
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: "red" });
const mesh = new THREE.Mesh(geometry, material);
mesh.recieveShadow = true
scene.add(mesh);
const controls = new OrbitControls(camera, renderer.domElement);
function animate() {
requestAnimationFrame(animate);
mesh.rotation.x += 0.01
mesh.rotation.y += 0.01
renderer.render(scene, camera);
controls.update();
}
renderer.init().then(() => {
animate();
});
}
const root = document.getElementById("root");
App(root);