Parcel Sandbox
by farazshaikh
HTML
<canvas id="canvas1"></canvas>
<canvas id="canvas2"></canvas>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three/build/three.module.js",
"three/webgpu": "https://unpkg.com/three/build/three.webgpu.js",
"three/tsl": "https://unpkg.com/three/build/three.tsl.js",
"three/addons/": "https://unpkg.com/three/examples/jsm/"
}
}
</script>
CSS
body {
font-family: sans-serif;
margin: 0;
background-color: #080808;
width: 100%;
height: 100%;
}
#canvas1 {
position: absolute;
top: 0;
left: 0;
width: 50%;
height: 100%;
background-color: blue;
}
#canvas2 {
position: absolute;
top: 0;
right: 0;
width: 50%;
height: 100%;
background-color: red;
z-index: 1;
}
JavaScript
import * as THREE from "three/webgpu";
import { OrbitControls } from "three/addons/controls/OrbitControls";
import * as TSL from "three/tsl";
class Material extends THREE.MeshStandardNodeMaterial {
constructor() {
super()
this.colorNode = TSL.vec4(1.0, 1.0, 0.0, 1.0)
}
build(...props) {
super.build(...props)
console.log("Build ")
}
}
export default function App() {
const canvas1 = document.querySelector("#canvas1")
const canvas2 = document.querySelector("#canvas2")
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
camera.position.set(2,2,2)
camera.lookAt(0,0,0)
const renderer = new THREE.WebGPURenderer({
antialias: true,
});
renderer.setSize(window.innerWidth, window.innerHeight);
// document.body.appendChild(renderer.domElement);
const rt1 = new THREE.CanvasTarget(canvas1)
const rt2 = new THREE.CanvasTarget(canvas2)
rt1.setSize(canvas1.clientWidth, canvas1.clientHeight, false)
rt2.setSize(canvas2.clientWidth, canvas2.clientHeight, false)
const light = new THREE.DirectionalLight();
light.position.set(5, 5, -5);
light.intensity = 5;
scene.add(light);
const gridHelper = new THREE.GridHelper(20, 20)
scene.add(gridHelper)
function animate() {
requestAnimationFrame(animate);
renderer.setCanvasTarget(rt1)
renderer.render(scene, camera);
renderer.setCanvasTarget(rt2)
renderer.render(scene, camera);
}
renderer.init().then(() => {
animate();
});
}
App();