Parcel Sandbox
by farazshaikh
HTML
<div id="root"></div>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three/build/three.module.js",
"three/webgpu": "https://unpkg.com/three/build/three.webgpu.js",
"three/tsl": "https://unpkg.com/three/build/three.tsl.js",
"three/addons/": "https://unpkg.com/three/examples/jsm/"
}
}
</script>
CSS
body {
font-family: sans-serif;
margin: 0;
background-color: red;
}
JavaScript
import * as THREE from "three"
const geometry = new THREE.SphereGeometry(500, 128, 128)
geometry.scale(-1, 1, 1)
function loadTexture(scene, url) {
const textureLoader = new THREE.TextureLoader()
const texture = textureLoader.load(url)
texture.mapping = THREE.EquirectangularRefractionMapping
texture.colorSpace = THREE.SRGBColorSpace
texture.wrapS = THREE.ClampToEdgeWrapping
texture.wrapT = THREE.ClampToEdgeWrapping
const material = new THREE.MeshBasicMaterial({
map: texture,
side: THREE.DoubleSide,
transparent: false,
depthWrite: false,
alphaTest: 0.1
})
const sphere = new THREE.Mesh(geometry, material)
scene.add(sphere)
}
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight
)
camera.position.set(0, 0, 0.1)
const renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
premultipliedAlpha: true
})
renderer.setSize(window.innerWidth, window.innerHeight)
window.document.body.appendChild(renderer.domElement)
loadTexture(
scene,
"https://raw.githubusercontent.com/TheBjarne/3D_Konfig_FlyRender/refs/heads/main/03_Empty.png"
)
loadTexture(
scene,
"https://raw.githubusercontent.com/TheBjarne/3D_Konfig_FlyRender/refs/heads/main/03_Kitchen%20A.png"
)
function animate() {
requestAnimationFrame(animate)
renderer.render(scene, camera)
}
animate()