WebXR Experiment
testing webxr with Three.js
by falldeaf
HTML
https://jsfiddle.net/falldeaf/rLwyz408/8/#run<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>VR Experiment</title>
<style>
body { margin: 0; }
</style>
</head>
<body>
<canvas id="c" width="500" height="300"></canvas>
</body>
</html>
JavaScript
import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/build/three.module.js';
import {VRButton} from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/examples/jsm/webxr/VRButton.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.xr.enabled = true;
document.body.appendChild( VRButton.createButton( renderer ) );
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
const animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
//animate();
renderer.setAnimationLoop( function () {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
} );