JSFiddle - React, Tailwind, and code Playground
by fableal
HTML
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.5.4.min.js"></script>
<div id="container">
</div>
JavaScript
// this is already placed inside $(window).load(...)
console.log('ei');
// (1) some constants
var orig = { x: 40, y: 20 };
var size = { width: 375, height: 375 };
const FINDRATIO = 14;
var x_ratio = size.width / FINDRATIO;
var y_ratio = size.height / FINDRATIO;
// (2) Setup board
var stage = new Kinetic.Stage({
container: 'container',
width: 500,
height: 500
});
var layer = new Kinetic.Layer();
// (2.1) Lets draw some lines!
var x = orig.x,
y = orig.y,
i=FINDRATIO+1,
far_x = orig.x + size.width;
var line;
do{
// constants: x, far_x, ratio
line = new Kinetic.Line({
points: [x, y, far_x, y],
stroke: 'black',
strokeWidth: 2,
lineCap: 'round',
lineJoin: 'round'
});
y+=y_ratio;
layer.add(line);
--i;
}while(i);
x = orig.x;
y = orig.y;
far_y = orig.y + size.height;
i = FINDRATIO+1;
do {
// constants: y, far_y, ratio
line = new Kinetic.Line({
points: [x, y, x, far_y],
stroke: 'black',
strokeWidth: 2,
lineCap: 'round',
lineJoin: 'round'
});
x+=x_ratio;
layer.add(line);
--i;
} while(i);
// (2.2) lets draw playable points
var circle;
for(x = orig.x; x <= far_x ; x += x_ratio) {
for(y = orig.y; x <= far_y ; y += y_ratio) {
circle = new Kinetic.Circle({
x: x,
y: y,
radius: 6,
fill: 'grey',
stroke: 'black',
strokeWidth: 1
});
// add the shape to the layer
layer.add(circle);
}
}
stage.add(layer);
console.log('oi');