JSFiddle - React, Tailwind, and code Playground
HTML
<canvas width="400" height="400"></canvas>
JavaScript
var canvas = document.querySelector("canvas");
var context = canvas.getContext("2d");
var width = canvas.width;
var height = canvas.height;
var gradient = context.createLinearGradient(0, 0, 0, height);
gradient.addColorStop(0.25, "rgba(0,0,0,1)");
gradient.addColorStop(0.75, "rgba(0,0,0,0)");
context.fillStyle = gradient;
context.fillRect(0, 0, width, height);
//draw image
var imageData = context.getImageData(0, 0, canvas.width, canvas.height);
var pixelArray = imageData.data;
var length = pixelArray.length / 4; // 4 component - red, green, blue and alpha
for (var i = 0; i < length; i++) {
var index = 4 * i;
var r = pixelArray[index];
var g = pixelArray[++index];
var b = pixelArray[++index];
var a = pixelArray[++index];
}
function line(x0, y0, x1, y1) {
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var err = dx - dy;
while (x0 != x1 || y0 != y1) {
var pixeldata = context.getImageData(x0, y0, 1, 1);
var data = pixeldata.data;
for (var i = 0, n = data.length; i < n; i += 4) {
if (data[i + 3] < 255) {
console.log(true); //true
break;
}
console.log(data[i + 3]);
}
var e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
}
line(1, 1, 5, 5);
line(210, 210, 215, 215);