JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 2;

    scene = new THREE.Scene();

    geometry = new THREE.PlaneGeometry( 1, 1, 10, 10 );
		
		var faces = geometry.faces;
		
		for ( var i = 0, l = faces.length; i < l; i ++ ) {
		
			var face = faces[ i ];
			face.color = new THREE.Color( Math.random() * 0xffffff );
		
		}
		
		
    material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors } );

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}