JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/BufferGeometryUtils.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 1000 );
    camera.position.set( 0, 100, 100 );

    scene = new THREE.Scene();
		camera.lookAt( scene.position );

    var geos = [];
		
		for (var i = 0; i < 700; i++) {
    	var geo = new THREE.CylinderBufferGeometry(1, 1, 20, 16);
    	var pos = new THREE.Vector3();
    	pos.x = Math.random() * 100 - 50;
    	pos.z = Math.random() * 100 - 50;
    	geo.translate(pos.x, pos.y, pos.z);
    	geos.push(geo);
		}
		
		
    var bf_geo = THREE.BufferGeometryUtils.mergeBufferGeometries( geos );
    var mergeMesh = new THREE.Mesh(bf_geo, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
    scene.add(mergeMesh);

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		var controls = new THREE.OrbitControls( camera, renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}