JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 5;
scene = new THREE.Scene();
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( 0, 1, 0 ),
new THREE.Vector3( 0, 0, 0 ),
new THREE.Vector3( 0, - 1, 0 )
);
geometry.colors.push(
new THREE.Color( 1, 0, 0 ), // red
new THREE.Color( 0, 1, 0 ), // green
new THREE.Color( 0, 0, 1 ) // blue
);
var material = new THREE.PointsMaterial( { size: 1, vertexColors: THREE.VertexColors } );
var points = new THREE.Points( geometry, material );
scene.add( points );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', resize );
}
function resize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}