JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/OBJLoader.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/shaders/CopyShader.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/postprocessing/EffectComposer.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/postprocessing/RenderPass.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/postprocessing/ShaderPass.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/postprocessing/OutlinePass.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/libs/stats.min.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/libs/dat.gui.min.js"></script>
JavaScript
var container, stats;
var camera, scene, renderer, controls;
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var selectedObjects = [];
var composer, effectFXAA, outlinePass;
var obj3d = new THREE.Object3D();
var group = new THREE.Group();
var params = {
edgeStrength: 3.0,
edgeGlow: 0.0,
edgeThickness: 1.0,
pulsePeriod: 0,
rotate: false,
usePatternTexture: false
};
// Init gui
var gui = new dat.GUI( { width: 300 } );
gui.add( params, 'edgeStrength', 0.01, 10 ).onChange( function ( value ) {
outlinePass.edgeStrength = Number( value );
} );
gui.add( params, 'edgeGlow', 0.0, 1 ).onChange( function ( value ) {
outlinePass.edgeGlow = Number( value );
} );
gui.add( params, 'edgeThickness', 1, 4 ).onChange( function ( value ) {
outlinePass.edgeThickness = Number( value );
} );
gui.add( params, 'pulsePeriod', 0.0, 5 ).onChange( function ( value ) {
outlinePass.pulsePeriod = Number( value );
} );
gui.add( params, 'rotate' );
gui.add( params, 'usePatternTexture' ).onChange( function ( value ) {
outlinePass.usePatternTexture = value;
} );
var Configuration = function () {
this.visibleEdgeColor = '#ffffff';
this.hiddenEdgeColor = '#190a05';
};
var conf = new Configuration();
var controllerVisible = gui.addColor( conf, 'visibleEdgeColor' ).onChange( function ( value ) {
outlinePass.visibleEdgeColor.set( value );
} );
var controllerHidden = gui.addColor( conf, 'hiddenEdgeColor' ).onChange( function ( value ) {
outlinePass.hiddenEdgeColor.set( value );
} );
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer();
renderer.shadowMap.enabled = true;
// todo - support pixelRatio in this demo
renderer.setSize( width, height );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new...