JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var mesh, pivot;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();

    var geometry = new THREE.PlaneGeometry( 0.2, 0.2, 0.2 );
    var material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
		
		pivot = new THREE.Group();
		pivot.position.set( 0.5, 0.1, 0 );
		scene.add( pivot );
		
		var mesh2 = new THREE.Mesh( geometry, material );
		mesh2.position.set( 0, - 0.1, 0 );
		pivot.add( mesh2 );
		
		scene.add( new THREE.AxesHelper() );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );

    mesh.rotation.z += 0.01;
		pivot.rotation.z += 0.01;
		
    renderer.render( scene, camera );

}