JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>
JavaScript
var camera, scene, renderer, material2;
init();
animate();
function init() {
camera = camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
scene = new THREE.Scene();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
var material1 = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
material2 = new THREE.MeshBasicMaterial( {
color: 0x0000ff,
blending: THREE.AdditiveBlending,
transparent: true,
opacity: 0
} );
var mesh1 = new THREE.Mesh( geometry, material1 );
var mesh2 = new THREE.Mesh( geometry, material2 );
mesh2.position.x = 1;
scene.add( mesh1 );
scene.add( mesh2 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
}
var t = 0;
function animate() {
requestAnimationFrame( animate );
t += 0.02;
material2.opacity = Math.abs( Math.sin( t ) );
renderer.render( scene, camera );
}