JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 2;
    
    scene = new THREE.Scene();

    var geometry = new THREE.PlaneGeometry( 0.2, 0.2 );
    var material = new THREE.MeshNormalMaterial();
    var direction = new THREE.Vector3();
    
    for ( var i = 0; i <= 8; i ++ ) {
    
    	var angle = i * 0.25;
      
      var mesh = new THREE.Mesh( geometry, material );
      mesh.rotateY( Math.PI * angle ); // generate meshes with increasing rotation (45°,90°,135°,180°...)
      mesh.position.y = ( i * 0.25 ) - 1;
            
   		scene.add( mesh );
      
      // add helper
      
      direction.set( 0, 0, 1 ).applyQuaternion( mesh.quaternion );
      var arrorHelper = new THREE.ArrowHelper( direction, mesh.position, 0.2 );
      scene.add( arrorHelper );
    
    }

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
    
    var controls = new THREE.OrbitControls( camera, renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}