JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 2;
scene = new THREE.Scene();
var geometry = new THREE.PlaneGeometry( 0.2, 0.2 );
var material = new THREE.MeshNormalMaterial();
var direction = new THREE.Vector3();
for ( var i = 0; i <= 8; i ++ ) {
var angle = i * 0.25;
var mesh = new THREE.Mesh( geometry, material );
mesh.rotateY( Math.PI * angle ); // generate meshes with increasing rotation (45°,90°,135°,180°...)
mesh.position.y = ( i * 0.25 ) - 1;
scene.add( mesh );
// add helper
direction.set( 0, 0, 1 ).applyQuaternion( mesh.quaternion );
var arrorHelper = new THREE.ArrowHelper( direction, mesh.position, 0.2 );
scene.add( arrorHelper );
}
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}