JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

let camera, scene, renderer, clock, spritesheet;

const width = 1536; // total width of the sprite sheet
const size = 256; // size of a single image
const count = 6; // amount of images of sprite sheet
const fps = 12; // how many images are shown per second

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();
		
		clock = new THREE.Clock();
		
		const loader = new THREE.TextureLoader();
		spriteSheet = loader.load( 'https://i.imgur.com/yz4peMz.png' );
		spriteSheet.minFilter = THREE.LinearFilter;
		
		spriteSheet.repeat.x = 1 / count;

    const geometry = new THREE.PlaneBufferGeometry();
    const material = new THREE.MeshBasicMaterial( { map: spriteSheet } );

    const mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
		
		const t = clock.getElapsedTime();
		
		if ( spriteSheet ) {
		
			spriteSheet.offset.x = Math.floor( ( t * fps ) % count ) * size / width;
		
		}
		
    renderer.render( scene, camera );

}