JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/renderers/Projector.js"></script>
<script src="https://threejs.org/examples/js/renderers/SVGRenderer.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.z = 10;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
scene.add( new THREE.AxesHelper() );
renderer = new THREE.SVGRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
var vertices = [];
var divisions = 50;
for ( var i = 0; i <= divisions; i ++ ) {
var v = ( i / divisions ) * ( Math.PI * 2 );
var x = Math.sin( v );
var y = Math.cos( v );
vertices.push( x, y, 0 );
}
var geometry = new THREE.BufferGeometry();
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
var material = new THREE.LineBasicMaterial( {
color: 'blue',
linewidth: 1
} );
var line = new THREE.Line( geometry, material );
line.position.z = - 20;
scene.add( line );
//
window.addEventListener( 'resize', onWindowResize, false );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
renderer.render( scene, camera );
requestAnimationFrame( animate );
}