JSFiddle - React, Tailwind, and code Playground
HTML
<div id="container">
</div>
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script>
THREE.Reflector = function ( geometry, options ) {
THREE.Mesh.call( this, geometry );
this.type = 'Reflector';
var scope = this;
options = options || {};
var color = ( options.color !== undefined ) ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
var textureWidth = options.textureWidth || 512;
var textureHeight = options.textureHeight || 512;
var clipBias = options.clipBias || 0;
var shader = options.shader || THREE.Reflector.ReflectorShader;
//
var reflectorPlane = new THREE.Plane();
var normal = new THREE.Vector3();
var reflectorWorldPosition = new THREE.Vector3();
var cameraWorldPosition = new THREE.Vector3();
var rotationMatrix = new THREE.Matrix4();
var lookAtPosition = new THREE.Vector3( 0, 0, - 1 );
var clipPlane = new THREE.Vector4();
var viewport = new THREE.Vector4();
var view = new THREE.Vector3();
var target = new THREE.Vector3();
var q = new THREE.Vector4();
var textureMatrix = new THREE.Matrix4();
var virtualCamera = new THREE.PerspectiveCamera();
var parameters = {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
format: THREE.RGBFormat,
stencilBuffer: false
};
var renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight, parameters );
if ( ! THREE.Math.isPowerOfTwo( textureWidth ) || ! THREE.Math.isPowerOfTwo( textureHeight ) ) {
renderTarget.texture.generateMipmaps = false;
}
var material = new THREE.ShaderMaterial( {
uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader
} );
material.uniforms.tDiffuse.value = renderTarget.texture;
material.uniforms.color.value = color;
material.uniforms.textureMatrix.value = textureMatrix;
this.material = material;
this.renderOrder = - Infinity; //...
JavaScript
// scene size
var WIDTH = window.innerWidth;
var HEIGHT = window.innerHeight;
// camera
var VIEW_ANGLE = 45;
var ASPECT = WIDTH / HEIGHT;
var NEAR = 1;
var FAR = 500;
var camera, scene, renderer;
var cameraControls;
var sphereGroup, smallSphere;
init();
animate();
function init() {
var container = document.getElementById( 'container' );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
container.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR );
camera.position.set( 0, 75, 160 );
cameraControls = new THREE.OrbitControls( camera, renderer.domElement );
cameraControls.target.set( 0, 40, 0 );
cameraControls.maxDistance = 400;
cameraControls.minDistance = 10;
cameraControls.update();
var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 );
// reflectors/mirrors
var geometry = new THREE.PlaneBufferGeometry( 100, 100 );
var verticalMirror = new THREE.Reflector( geometry, {
clipBias: 0.003,
textureWidth: WIDTH * window.devicePixelRatio,
textureHeight: HEIGHT * window.devicePixelRatio,
color: 0x889999,
recursion: 10
} );
verticalMirror.position.y = 50;
verticalMirror.position.z = -50;
scene.add( verticalMirror );
var geometry1 = new THREE.PlaneBufferGeometry( 100, 100 );
var verticalMirror1 = new THREE.Reflector( geometry1, {
clipBias: 0.003,
textureWidth: WIDTH * window.devicePixelRatio,
textureHeight: HEIGHT * window.devicePixelRatio,
color: 0x889999,
recursion: 10
} );
verticalMirror1.position.y = 50;
verticalMirror1.position.z = 50;
verticalMirror1.rotateY( Math.PI );
scene.add( verticalMirror1 );
sphereGroup = new THREE.Object3D();
scene.add( sphereGroup );
var geometry = new THREE.CylinderBufferGeometry( 0.1, 15 * Math.cos( Math.PI / 180 * 30 ), 0.1, 24, 1 );
var material = new...