JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();
    scene.background = new THREE.Color( 0xffffff );
    
    var loader = new THREE.TextureLoader();
    var texture = loader.load( 'https://i.imgur.com/6a9GEkH.png' );
    texture.magFilter = THREE.NearestFilter;
		texture.minFilter = THREE.NearestFilter;
    texture.offset.set( 0.3333333333333333, 0 );
    texture.repeat.set( 0.3333333333333333, 0.5 );

    geometry = new THREE.PlaneBufferGeometry();
    material = new THREE.MeshBasicMaterial( { 
    	map: texture, 
      transparent: true, 
      side: THREE.DoubleSide } );

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
    
    var controls = new THREE.OrbitControls( camera, renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}