JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
var loader = new THREE.TextureLoader();
var texture = loader.load( 'https://i.imgur.com/6a9GEkH.png' );
texture.magFilter = THREE.NearestFilter;
texture.minFilter = THREE.NearestFilter;
texture.offset.set( 0.3333333333333333, 0 );
texture.repeat.set( 0.3333333333333333, 0.5 );
geometry = new THREE.PlaneBufferGeometry();
material = new THREE.MeshBasicMaterial( {
map: texture,
transparent: true,
side: THREE.DoubleSide } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}