JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;
    
    var loader = new THREE.CubeTextureLoader()
		loader.setPath( 'https://threejs.org/examples/textures/cube/skyboxsun25deg/')
		var envMap = loader.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );

    scene = new THREE.Scene();
    
    var cubeShader = THREE.ShaderLib[ 'cube' ];
		cubeShader.uniforms[ 'tCube' ].value = envMap;
			
    var skyBoxMaterial = new THREE.ShaderMaterial( {
			fragmentShader: cubeShader.fragmentShader,
			vertexShader: cubeShader.vertexShader,
			uniforms: cubeShader.uniforms,
			side: THREE.BackSide
		} );
	
  	var skyBox = new THREE.Mesh( new THREE.BoxBufferGeometry( 1000, 1000, 1000 ), skyBoxMaterial );
		scene.add( skyBox );

    geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
    material = new THREE.MeshBasicMaterial( { color: 0xDAA520 } );
		material.depthTest = false;
		material.depthWrite = false;

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );

    mesh.rotation.x += 0.01;
    mesh.rotation.y += 0.02;

    renderer.render( scene, camera );

}