JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.set( 0, 0, 1000 );
		
	scene = new THREE.Scene();
	
	//
	
	var r = "https://threejs.org/examples/textures/cube/Bridge2/";
	var urls = [ r + "posx.jpg", r + "negx.jpg",
							r + "posy.jpg", r + "negy.jpg",
							r + "posz.jpg", r + "negz.jpg" ];
							
	var textureCube = new THREE.CubeTextureLoader().load( urls );
	textureCube.format = THREE.RGBFormat;

	var geometry = new THREE.SphereBufferGeometry( 400.0, 48, 24 );
	var material = new THREE.MeshBasicMaterial( { envMap: textureCube } );
	var mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );
	
	//
	
	renderer = new THREE.WebGLRenderer();
	renderer.setPixelRatio( window.devicePixelRatio );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );
	
	//
	
	var controls = new THREE.OrbitControls( camera, renderer.domElement );
	controls.minDistance = 500;
	controls.maxDistance = 2500;
	
	window.addEventListener( 'resize', onWindowResize, false );
	
}

function onWindowResize() {

	camera.aspect = window.innerWidth / window.innerHeight;
	camera.updateProjectionMatrix();

	renderer.setSize( window.innerWidth, window.innerHeight );
	
}


function animate() {

	requestAnimationFrame( animate );
	render();
	
}
function render() {

	renderer.render( scene, camera );
	
}