JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 2;

    scene = new THREE.Scene();

		// base mesh

    geometry = new THREE.SphereBufferGeometry();
    material = new THREE.MeshNormalMaterial();
		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );
		
		// wireframe helper
		
		const wireframeGeometry = new THREE.WireframeGeometry( geometry );
		const wireframeMaterial = new THREE.LineBasicMaterial( { color: 0xff0000 } );
		const wireframe = new THREE.LineSegments( wireframeGeometry, wireframeMaterial );
		mesh.add( wireframe );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );

    mesh.rotation.x += 0.001;
    mesh.rotation.y += 0.002;

    renderer.render( scene, camera );

}