JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 50 );
    camera.position.set( 0, 2, 7 );

    scene = new THREE.Scene();
		camera.lookAt( scene.position );

    geometry = new THREE.BoxGeometry();
		geometry.translate( 0, 0.5, 0 ); // comment out this line to see the difference
    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
		
		scene.add( new THREE.GridHelper( 10, 10 ) );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		const controls = new THREE.OrbitControls( camera, renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}