JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, controls, scene, renderer;
init();
animate(); // remove when using next line for animation loop (requestAnimationFrame)
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0xeeeeee,1);
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var ASPECT_RATIO = window.innerWidth / window.innerHeight;
var AMOUNT = 2;
var SIZE = 1 / AMOUNT;
var cameras = [];
for ( var y = 0; y < AMOUNT; y ++ ) {
for ( var x = 0; x < AMOUNT; x ++ ) {
var subcamera = new THREE.PerspectiveCamera( 40, ASPECT_RATIO, 0.1, 100 );
subcamera.bounds = new THREE.Vector4( x / AMOUNT, y / AMOUNT, SIZE, SIZE );
subcamera.position.x = ( x / AMOUNT ) - 0.5;
subcamera.position.y = 0.5 - ( y / AMOUNT );
subcamera.position.z = 20;
subcamera.lookAt( new THREE.Vector3() );
subcamera.updateMatrixWorld();
cameras.push( subcamera );
}
}
camera = new THREE.ArrayCamera( cameras );
camera.position.set( 0, 0, 20 );
var geometry = new THREE.SphereBufferGeometry( 1, 16, 16 );
var material = new THREE.MeshPhongMaterial( { color: 0xffff00 } );
var mesh1 = new THREE.Mesh( geometry, material );
mesh1.position.set( 0, 5, 0 );
mesh1.updateMatrix();
mesh1.matrixAutoUpdate = false;
scene.add( mesh1 );
var mesh2 = new THREE.Mesh( geometry, material );
mesh2.position.set( 0, - 5, 0 );
mesh2.updateMatrix();
mesh2.matrixAutoUpdate = false;
scene.add( mesh2 );
var mesh3 = new THREE.Mesh( geometry, material );
mesh3.position.set( 5, 0, 0 );
mesh3.updateMatrix();
mesh3.matrixAutoUpdate = false;
scene.add( mesh3 );
// lights
var light = new THREE.PointLight( 0xffffff, 0.6 );
light.position.set( - 100, 100, 100 );
...