JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>
JavaScript
var camera, scene, renderer, raycaster, mesh, marker;
var mouse = new THREE.Vector2();
var intersections = [];
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 3;
scene = new THREE.Scene();
raycaster = new THREE.Raycaster();
//
const markerGeometry = new THREE.SphereGeometry( 0.05 );
const makerMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
marker = new THREE.Mesh( markerGeometry, makerMaterial );
scene.add( marker );
//
var geometry = new THREE.TorusBufferGeometry( 1, 0.05, 8, 64 );
var material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove() {
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
function animate() {
requestAnimationFrame( animate );
raycaster.setFromCamera( mouse, camera );
raycaster.intersectObject( mesh, false, intersections );
if ( intersections.length > 0 ) {
var intersectionPoint = intersections[ 0 ].point;
marker.position.copy( intersectionPoint );
marker.visible = true;
} else {
marker.visible = false;
}
intersections.length = 0; // reset the result array
renderer.render( scene, camera );
}