JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
let camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
const geometry = new THREE.SphereBufferGeometry( 0.2, 16, 16 );
const material = new THREE.MeshNormalMaterial( { wireframe: false } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
const edgesGeometry = new THREE.EdgesGeometry( geometry );
const wireframe = new THREE.LineSegments( edgesGeometry, new THREE.LineBasicMaterial( { color: 0xffffff } ) );
mesh.add( wireframe );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}