JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

let camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();

    const geometry = new THREE.SphereBufferGeometry( 0.2, 16, 16 );
    const material = new THREE.MeshNormalMaterial( { wireframe: false } );
		const mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
		
		const edgesGeometry = new THREE.EdgesGeometry( geometry );
		const wireframe = new THREE.LineSegments( edgesGeometry, new THREE.LineBasicMaterial( { color: 0xffffff } ) ); 
		mesh.add( wireframe );
		
    renderer = new THREE.WebGLRenderer( { antialias: true } );
		renderer.setPixelRatio( window.devicePixelRatio );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}