JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/libs/inflate.min.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/loaders/FBXLoader.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
camera.position.z = 10;
scene = new THREE.Scene();
//
var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
scene.add( ambientLight );
var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
camera.add( pointLight );
scene.add( camera );
//
var loader = new THREE.FBXLoader();
loader.load( 'https://yume.human-interactive.org/examples/fbx/box2.fbx', function( object ) {
object.position.x = 2;
scene.add( object );
} );
loader.load( 'https://yume.human-interactive.org/examples/fbx/sphere2.fbx', function( object ) {
object.position.x = - 2;
object.children[ 0 ].scale.set( 1, 1, 1 ); // FIX
scene.add( object );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}