JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/libs/inflate.min.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/loaders/FBXLoader.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
    camera.position.z = 10;

    scene = new THREE.Scene();
		
		//
		
		var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
		scene.add( ambientLight );

		var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
		camera.add( pointLight );
		scene.add( camera );
				
		//
		
		var loader = new THREE.FBXLoader();
		
		loader.load( 'https://yume.human-interactive.org/examples/fbx/box2.fbx', function( object ) {
		
			object.position.x = 2;
			scene.add( object );
		
		} );
		
		loader.load( 'https://yume.human-interactive.org/examples/fbx/sphere2.fbx', function( object ) {
		
			object.position.x = - 2;
			object.children[ 0 ].scale.set( 1, 1, 1 ); // FIX
			scene.add( object );
		
		} );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		var controls = new THREE.OrbitControls( camera, renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}