JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/94/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
		overflow: hidden;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 0.1;
		
    scene = new THREE.Scene();
		
		var textureLoader = new THREE.TextureLoader();
		textureEquirec = textureLoader.load( "http://i4.bvimg.com/658982/246c1a73be97c68c.jpg" );
		textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
		textureEquirec.magFilter = THREE.LinearFilter;
		textureEquirec.minFilter = THREE.LinearMipMapLinearFilter;
    
		var equirectShader = THREE.ShaderLib[ "equirect" ];
		var equirectMaterial = new THREE.ShaderMaterial( {
				fragmentShader: equirectShader.fragmentShader,
				vertexShader: equirectShader.vertexShader,
				uniforms: equirectShader.uniforms,
				depthWrite: false,
				side: THREE.BackSide
			} );
			
		equirectMaterial.uniforms.tEquirect.value = textureEquirec;
    
    var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );

    var mesh = new THREE.Mesh( geometry, equirectMaterial );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
		renderer.setPixelRatio( window.devicePixelRatio );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		var controls = new THREE.OrbitControls( camera, renderer.domElement );
		controls.enableZoom = false;
		controls.enablePan = false;

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}