JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/94/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
margin: 0;
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 0.1;
scene = new THREE.Scene();
var textureLoader = new THREE.TextureLoader();
textureEquirec = textureLoader.load( "http://i4.bvimg.com/658982/246c1a73be97c68c.jpg" );
textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
textureEquirec.magFilter = THREE.LinearFilter;
textureEquirec.minFilter = THREE.LinearMipMapLinearFilter;
var equirectShader = THREE.ShaderLib[ "equirect" ];
var equirectMaterial = new THREE.ShaderMaterial( {
fragmentShader: equirectShader.fragmentShader,
vertexShader: equirectShader.vertexShader,
uniforms: equirectShader.uniforms,
depthWrite: false,
side: THREE.BackSide
} );
equirectMaterial.uniforms.tEquirect.value = textureEquirec;
var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
var mesh = new THREE.Mesh( geometry, equirectMaterial );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableZoom = false;
controls.enablePan = false;
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}