JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
let camera, cameraOrtho, scene, renderer, insetWidth, insetHeight, mesh;
init();
animate();
function init() {
const aspect = window.innerWidth / window.innerHeight;
const frustumSize = 2;
camera = new THREE.PerspectiveCamera( 70, aspect, 0.01, 10 );
camera.position.z = 1;
cameraOrtho = new THREE.OrthographicCamera( - 0.5, 0.5 , 0.5, -0.5, 0.01, 10 );
camera.add( cameraOrtho );
scene = new THREE.Scene();
scene.add( camera );
const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
onWindowResize();
const controls = new THREE.OrbitControls( camera, renderer.domElement );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
insetWidth = window.innerHeight / 4;
insetHeight = window.innerHeight / 4;
cameraOrtho.aspect = insetWidth / insetHeight;
cameraOrtho.updateProjectionMatrix();
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.setClearColor( 0x000000 );
renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
renderer.render( scene, camera );
renderer.setClearColor( 0x333333 );
renderer.clearDepth();
renderer.setScissorTest( true );
renderer.setScissor( 16, window.innerHeight - insetHeight - 16, insetWidth, insetHeight );
renderer.setViewport( 16, window.innerHeight - insetHeight - 16, insetWidth, insetHeight );
renderer.render( scene, cameraOrtho...