JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/renderers/CanvasRenderer.js"></script>
<script src="https://threejs.org/examples/js/renderers/Projector.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();
		
		var texture = new THREE.TextureLoader().load( 'https://threejs.org/examples/textures/UV_Grid_Sm.jpg' );

    var geometry = new THREE.PlaneGeometry( 1, 1, 10, 10 );
    var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );

    var mesh = new THREE.Mesh( geometry, material );
		mesh.rotation.y = Math.PI * 0.2;
    scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setPixelRatio( window.devicePixelRatio );
		renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}