JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/renderers/CanvasRenderer.js"></script>
<script src="https://threejs.org/examples/js/renderers/Projector.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
var texture = new THREE.TextureLoader().load( 'https://threejs.org/examples/textures/UV_Grid_Sm.jpg' );
var geometry = new THREE.PlaneGeometry( 1, 1, 10, 10 );
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.rotation.y = Math.PI * 0.2;
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}