JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 4;

    scene = new THREE.Scene();
		scene.add( camera );

    geometry = new THREE.BoxBufferGeometry();
    material = new THREE.MeshStandardMaterial();

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		var controls = new THREE.OrbitControls( camera, renderer.domElement );
		
		// lights

		var ambientLight = new THREE.AmbientLight( 0xffffff, 0.4 );
		// ambientLight.wrapAround = true; this proeprty does not exist
		scene.add(ambientLight);
		
		var directionalLightColor = new THREE.Color( 0xffffff );
		var directionalLight = new THREE.DirectionalLight( directionalLightColor, 0.6 );
		
		directionalLight.castShadow = true;
		directionalLight.shadow.camera.near = 1;
		directionalLight.shadow.camera.far = 10;
		directionalLight.shadow.camera.left = -5;
		directionalLight.shadow.camera.right = 5;
		directionalLight.shadow.camera.top = 5;
		directionalLight.shadow.camera.bottom = -5;

		// directionalLight.distance = 10; this proeprty does not exist
		// directionalLight.intensity = 14.0; the value 14 is way too high
		directionalLight.shadow.mapSize.height = 1024;
		directionalLight.shadow.mapSize.width = 1024;
		
		camera.add( directionalLight );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}