JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/vr/WebVR.js"></script>
JavaScript
var camera, scene, renderer, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
var geometry = new THREE.BoxBufferGeometry();
var material = new THREE.MeshBasicMaterial( {
color: 0xff0000,
transparent: true,
blending: THREE.CustomBlending,
blendEquation: THREE.MaxEquation
} );
mesh = new THREE.Mesh(geometry, material);
mesh.position.set( 0, 2, - 5 );
scene.add(mesh);
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x00ff00 );
renderer.vr.enabled = true;
document.body.appendChild(renderer.domElement);
window.addEventListener( 'resize', onWindowResize, false );
document.body.appendChild( WEBVR.createButton( renderer ) );
}
function animate() {
renderer.setAnimationLoop( render );
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}