JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>
<script src="https://threejs.org/examples/js/loaders/OBJLoader.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 4;
scene = new THREE.Scene();
var loader = new THREE.OBJLoader();
loader.load( 'https://threejs.org/examples/models/obj/tree.obj', function( obj ) {
var tree = obj.children[ 0 ];
for ( var i = 0; i < 5; i ++ ) {
var material = new THREE.MeshBasicMaterial( { color: 0xffffff * Math.random() } );
var mesh = tree.clone();
mesh.position.x = 2 - i;
mesh.material = material;
scene.add( mesh );
}
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}