JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>
<script src="https://threejs.org/examples/js/loaders/OBJLoader.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 4;

    scene = new THREE.Scene();

    var loader = new THREE.OBJLoader();
    loader.load( 'https://threejs.org/examples/models/obj/tree.obj', function( obj ) {
    
    	var tree = obj.children[ 0 ];
      
      for ( var i = 0; i < 5; i ++ ) {
      
      	var material = new THREE.MeshBasicMaterial( { color: 0xffffff * Math.random() } );
        var mesh = tree.clone();
        mesh.position.x = 2 - i;
        mesh.material = material;
        scene.add( mesh );
      
      }
    
    } );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}