JSFiddle - React, Tailwind, and code Playground
by Eve Weinberg
HTML
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r66/three.min.js"></script>
JavaScript
var SCREEN_WIDTH = window.innerWidth - 100;
var SCREEN_HEIGHT = window.innerHeight - 100;
var camera, scene;
var canvasRenderer, webglRenderer;
var container, mesh, geometry, plane;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 1, 100000);
camera.position.x = 1200;
camera.position.y = 1000;
camera.lookAt({
x: 0,
y: 0,
z: 0
});
scene = new THREE.Scene();
var img = new Image(), texture;
img.crossOrigin = '';
img.onload = function(){
texture = new THREE.Texture(img);
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.needsUpdate = true;
var ambient = 0x888888;
var groundMaterial = new THREE.MeshLambertMaterial({
//color: 0xFF0000,
map: texture
// ambient: ambient
});
plane = new THREE.Mesh(new THREE.PlaneGeometry(500, 500), groundMaterial);
plane.rotation.x = -Math.PI / 2;
plane.receiveShadow = true;
plane.castShadow = false;
scene.add(plane);
};
img.src = "http://4.bp.blogspot.com/-GmhxGYkkRC0/UJpDaj0lrkI/AAAAAAAAAF4/5XJMtusMMjI/s1600/Grass_Texture_01_by_goodtextures.jpg";
// LIGHTS
scene.add(new THREE.AmbientLight(0x666666));
var light;
light = new THREE.DirectionalLight(0xdfebff, 1);
light.position.set(300, 400, 50);
light.position.multiplyScalar(1.3);
light.castShadow = true;
light.shadowCameraVisible = true;
light.shadowMapWidth = 512;
light.shadowMapHeight = 512;
var d = 200;
light.shadowCameraLeft = -d;
light.shadowCameraRight = d;
light.shadowCameraTop = d;
light.shadowCameraBottom = -d;
light.shadowCameraFar = 1000;
light.shadowDarkness = 0.8;
...