JSFiddle - React, Tailwind, and code Playground

HTML

<div id="workspace">
    <canvas id="canvas" width="700" height="420" />
</div>

CSS

body{
    background-color: green;
}

#workspace{
    width: 700px;
    height:420px;
    margin: 40px auto 20px auto;
    border: black dashed 1px;
}

#canvas{
    background: white;
}

JavaScript

$(document).ready(
    function() {
        var context = document.getElementById('canvas').getContext("2d");
        var clickX = new Array();
        var clickY = new Array();
        var clickDrag = new Array();
        var paint;

        $('#canvas').mousedown(function(e){
            var mouseX = e.pageX - this.offsetLeft;
            var mouseY = e.pageY - this.offsetTop;
            paint = true;
            addClick(mouseX,mouseY, false);
            redraw();
        });

        $('#canvas').mousemove(function(e){
            if(paint){
                addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
                redraw();
            }
        });

        $('#canvas').mouseup(function(e){
            paint = false;
        });

        $('#canvas').mouseleave(function(e){
            paint = false;
        });

        function addClick(x, y, dragging)
        {
            clickX.push(x);
            clickY.push(y);
            clickDrag.push(dragging);
        }

        function redraw(){
            canvas.width = canvas.width; // Clears the canvas

            context.strokeStyle = "#df4b26";
            context.lineJoin = "round";
            context.lineWidth = 5;

            for(var i=1; i < clickX.length; i++)
            {
                context.beginPath();
                if(clickDrag[i] && i){
                    context.moveTo(clickX[i-1], clickY[i-1]);
                }else{
                    context.moveTo(clickX[i], clickY[i]);
                }
                context.lineTo(clickX[i], clickY[i]);
                context.closePath();
                context.stroke();
            }
        }
    });