JSFiddle - React, Tailwind, and code Playground
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Obracający się sześcian</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r124/three.min.js"></script>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script>
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
let renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
let geometry = new THREE.BoxGeometry();
let material = [
new THREE.MeshBasicMaterial({color: 0xff0000, transparent: true, opacity: 0.5}),
new THREE.MeshBasicMaterial({color: 0x00ff00, transparent: true, opacity: 0.5}),
new THREE.MeshBasicMaterial({color: 0x0000ff, transparent: true, opacity: 0.5}),
new THREE.MeshBasicMaterial({color: 0xffff00, transparent: true, opacity: 0.5}),
new THREE.MeshBasicMaterial({color: 0x00ffff, transparent: true, opacity: 0.5}),
new THREE.MeshBasicMaterial({color: 0xff00ff, transparent: true, opacity: 0.5})
];
let cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>