JSFiddle - React, Tailwind, and code Playground

by espace3d

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.1/phaser.min.js"></script>

JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload,create: create, update: update, render: render });

var table
var sprite1

function preload() {
   game.load.image('circle', 'https://s13.postimg.org/xjhlzmiev/disc_png.png');
}


function create() { 
game.physics.startSystem(Phaser.Physics.ARCADE);

		sprite1=game.add.sprite(400, 300, 'circle');
    sprite1.anchor.x=.5
    sprite1.anchor.y=.5
    sprite1.alpha=.3

game.physics.enable(sprite1, Phaser.Physics.ARCADE);

table=[]
for (var j=0; j < 2 ;j++) {

    table[j] = game.add.sprite(0, 0, 'circle')
    table[j].width = 50
  	table[j].height = 50
   	table[j].x = -25
    table[j].y = -25 + j * 50
    table[j].alpha=1
   	sprite1.addChild(table[j])
}
}

function update() {
    sprite1.body.velocity.y = 40
}

function render() {
}