JSFiddle - React, Tailwind, and code Playground
by espace3d
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.1/phaser.min.js"></script>
JavaScript
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload:preload, create: create, update : update });
function preload() {
game.load.image('circle', 'https://s3.postimg.org/bb4aql1lf/touch.png');
}
var circle
var tw_name
var tap_ready = true
var flag=true
var delay_circle_timer = 1500
//tween on the circle
start_tw = (obj,tw_action,tw_name,f) => {
tap_ready = true
f=true
tw_action(obj,tw_name)
}
// declaration of tw_action
tw_action= (obj,tw_name) =>{
obj.alpha=.5
obj.scale.setTo(1,1)
tw_name= game.add.tween(obj.scale).to({x:1.5,y:1.5},700,Phaser.Easing.Linear.None,true,delay_circle_timer,-1)
tw_name = game.add.tween(obj).to({alpha:0},700,Phaser.Easing.Linear.None,true,delay_circle_timer,-1)
tw_name.onStart.add(()=> {obj.visible=true})
}
//stop tween
stop_tw = (tw_name,f,obj) => {
if(f){
obj.visible=false
game.tweens.remove(tw_name)
f=false
}
}
tap = (th) => {
game.input.onTap.add(onTap,th);
function onTap(pointer, doubleTap) {
if (!doubleTap && tap_ready){
//protect the function onTap to avoid double tap
tap_ready=false
//stop the tween on the circle
stop_tw(tw_name,flag,circle)
// initiate another tap_ready randomly
game.time.events.add(game.rnd.integerInRange(400,2200),() => {start_tw(circle,tw_action,tw_name,flag)})
}
}
}
function create() {
circle=game.add.sprite(400,300,'circle')
circle.anchor.setTo(.5)
circle.inputEnabled = true
//initiate first tween
start_tw(circle,tw_action,tw_name,flag)
}
function update() {
tap(circle)
}