JSFiddle - React, Tailwind, and code Playground
by esbullington
HTML
<html>
<head>
<title>Fabric Demo</title>
<script type="text/javascript" src="http://raw.github.com/kangax/fabric.js/master/dist/all.min.js"></script>
</head>
<body>
<div id="wrapper">
<div class="canvas-container" style="width: 600px; height: 500px; position: relative; -webkit-user-select: none; "><canvas id="c" width="600" height="500" class="lower-canvas" style="position: absolute; width: 600px; height: 500px; left: 0px; top: 0px; -webkit-user-select: none; "></canvas><canvas class="upper-canvas" style="position: absolute; width: 600px; height: 500px; left: 0px; top: 0px; -webkit-user-select: none; cursor: default; " width="600" height="500"></canvas></div>
</div>
</body>
</html>
JavaScript
var canvas = new fabric.Canvas('c', {
hoverCursor: 'pointer',
selection: false
});
canvas.on({
'object:moving': function(e) {
e.target.opacity = 0.5;
},
'object:modified': function(e) {
e.target.opacity = 1;
}
});
for (var i = 0, len = 15; i < len; i++) {
fabric.Image.fromURL('http://fabricjs.com/assets/ladybug.png', function(img) {
img.set({
left: fabric.util.getRandomInt(0, 600),
top: fabric.util.getRandomInt(0, 500),
angle: fabric.util.getRandomInt(0, 90)
});
img.perPixelTargetFind = true;
img.targetFindTolerance = 4;
img.hasControls = img.hasBorders = false;
img.scale(fabric.util.getRandomInt(50, 100) / 100);
canvas.add(img);
});
}