JSFiddle - React, Tailwind, and code Playground
by epoch
HTML
<canvas id='can' style='width:100%;height:100%;'></canvas>
JavaScript
var left;
var right;
var faster = false;
var step = 0;
var obst = new Array();
var locX = 430;
var locY = 100;
var running = true;
var guy = new Image();
var guyLeft = new Image();
var guyRight = new Image();
var crash = new Image();
var rock = new Image();
var tree = new Image();
var bush = new Image();
guy.src = "http://timelessname.com/canvas/skifree/guy_down.png";
guyLeft.src = "http://timelessname.com/canvas/skifree/guy_left.png";
guyRight.src = "http://timelessname.com/canvas/skifree/guy_right.png";
crash.src = "http://timelessname.com/canvas/skifree/crash.png";
rock.src = "http://timelessname.com/canvas/skifree/rock.png";
tree.src = "http://timelessname.com/canvas/skifree/tree.png";
$(window).keydown(function(e){
if(e.keyCode == 37){
left = true;
}
else if(e.keyCode == 39){
right = true;
}
else if(e.keyCode == 70){
faster = true;
}
});
$(window).keyup(function(e){
if(e.keyCode == 37){
left = false;
}
else if(e.keyCode == 39){
right = false;
}
else if(e.keyCode == 70){
faster = false;
}
else if(e.keyCode == 32){
if(!running){
step = 0;
obst = new Array();
locX = 430;
locY = 100;
running = true;
runSki();
}
}
});
//TODO: wrap edges (no wall)
function runSki() {
if(!running) return;
var canvas = document.getElementById("can");
var ctx = canvas.getContext("2d");
ctx.fillStyle = "rgb(255,255,255)";
ctx.fillRect (0, 0, canvas.width, canvas.height);
if(left){
if(locX > -320){
locX--;
}
}
if(right){
if(locX < 640+320){
...