Gamedev Phaser Workshop - lesson 15

Buttons

by Andrzej Mazur

HTML

<script src="https://end3r.github.io/Gamedev-Phaser-Content-Kit/demos/js/phaser.2.4.2.min.js"></script>

CSS

* { padding: 0; margin: 0; }

JavaScript

var game = new Phaser.Game(480, 320, Phaser.AUTO, null, {preload: preload, create: create, update: update});

var ball;
var paddle;
var bricks;
var newBrick;
var brickInfo;
var scoreText;
var score = 0;
var lives = 3;
var livesText;
var lifeLostText;
var playing = false;
var startButton;

function preload() {
    handleRemoteImagesOnJSFiddle();
    game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
    game.scale.pageAlignHorizontally = true;
    game.scale.pageAlignVertically = true;
    game.stage.backgroundColor = '#eee';
    game.load.image('paddle', 'img/paddle.png');
    game.load.image('brick', 'img/brick.png');
    game.load.spritesheet('ball', 'img/wobble.png', 20, 20);
    game.load.spritesheet('button', 'img/button.png', 120, 40);
}
function create() {
    game.physics.startSystem(Phaser.Physics.ARCADE);
    game.physics.arcade.checkCollision.down = false;
    ball = game.add.sprite(game.world.width*0.5, game.world.height-25, 'ball');
    ball.animations.add('wobble', [0,1,0,2,0,1,0,2,0], 24);
    ball.anchor.set(0.5);
    game.physics.enable(ball, Phaser.Physics.ARCADE);
    ball.body.collideWorldBounds = true;
    ball.body.bounce.set(1);
    ball.checkWorldBounds = true;
    ball.events.onOutOfBounds.add(ballLeaveScreen, this);

    paddle = game.add.sprite(game.world.width*0.5, game.world.height-5, 'paddle');
    paddle.anchor.set(0.5,1);
    game.physics.enable(paddle, Phaser.Physics.ARCADE);
    paddle.body.immovable = true;

    initBricks();

    textStyle = { font: '18px Arial', fill: '#0095DD' };
    scoreText = game.add.text(5, 5, 'Points: 0', textStyle);
    livesText = game.add.text(game.world.width-5, 5, 'Lives: '+lives, textStyle);
    livesText.anchor.set(1,0);
    lifeLostText = game.add.text(game.world.width*0.5, game.world.height*0.5, 'Life lost, tap to continue', textStyle);
    lifeLostText.anchor.set(0.5);
    lifeLostText.visible = false;

    startButton = game.add.button(game.world.width*0.5, game.world.height*0.5, 'button',...