JSFiddle - React, Tailwind, and code Playground
by electronoob
HTML
<img id=i>
<canvas id=cs></canvas>
JavaScript
//var webp = canvas.toDataURL("image/webp");
//http://api.giphy.com/v1/gifs/search?q=funny+cat&api_key=dc6zaTOxFJmzC
i.src = 'https://media2.giphy.com/media/FiGiRei2ICzzG/giphy.webp';
var c = cs.getContext('2d');
var draw = function () {
c.drawImage(i,0,0);
}
setInterval(draw, 1000);