Raycaster_test
by yi hom
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<div id="turn">Raycaster_test
</div>
CSS
#turn {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var controls;
var raycaster;
var pickables = [];
var intersects;
var sand, SandGeometry, SandMaterial;
var cube;
var geometry, Material, size = 10;
var dis = new THREE.Vector3();
var sum = 0;
var pick = false;
var keyboard = new KeyboardState();
init();
animate();
function sandplane() {
SandFunc = function(u0, v0) {
return new THREE.Vector3(-20 + 40 * u0, 0, -20 + 40 * v0);
};
SandGeometry = new THREE.ParametricGeometry(SandFunc, 39, 39);
SandGeometry.computeFaceNormals();
SandGeometry.computeVertexNormals();
SandMaterial = new THREE.MeshPhongMaterial({
wireframe: true,
side: THREE.DoubleSide,
polygonOffset: true,
polygonOffsetFactor: +1.0,
polygonOffsetUnits: +4.0
});
sand = new THREE.Mesh(SandGeometry, SandMaterial);
sand.position.set(0, 0, 0);
scene.add(sand);
}
function object() {
geometry = new THREE.BoxGeometry(size, size, size);
material = new THREE.MeshPhongMaterial({
color: 0x00ffff
});
cube = new THREE.Mesh(geometry, material);
scene.add(cube);
}
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var light = new THREE.PointLight(0xffffff, 1, 100);
light.position.set(20, 20, 20);
scene.add(light);
var light1 = new THREE.PointLight(0xffffff, 1, 100);
light1.position.set(-20, 20, -20);
scene.add(light1);
var axisHelper = new THREE.AxisHelper(100);
scene.add(axisHelper);
sandplane();
object();
pickables = [cube];
raycaster = new THREE.Raycaster();
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth...