boundingshere_TEST
buttons
by yi hom
HTML
<div id="info">boundingshere_test
<br/>
<br/>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var cubegeometry, cubeMaterial, size = 10;
var aabbmax = new THREE.Vector3();
var aabbmin = new THREE.Vector3();
var boundingsphere;
var turn;
init();
animate();
function dbp() {
var geometry = new THREE.SphereGeometry(boundingsphere.radius, 16, 16);
var material = new THREE.MeshBasicMaterial({
color: 0x000000,
wireframe: true
});
var sphere = new THREE.Mesh(geometry, material);
scene.add(sphere);
}
function box() {
cubegeometry = new THREE.BoxGeometry(20, 10, 10);
cubematerial = new THREE.MeshPhongMaterial({
color: 0x00ffff
});
cube = new THREE.Mesh(cubegeometry, cubematerial);
scene.add(cube);
cubegeometry.computeBoundingSphere();
boundingsphere = cube.geometry.boundingSphere.clone();
console.log(boundingsphere);
}
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
var light = new THREE.PointLight(0xffffff, 1, 100);
light.position.set(30, 50, 30);
scene.add(light);
var light1 = new THREE.PointLight(0xffffff, 1, 100);
light1.position.set(-30, 50, -30);
scene.add(light1);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 80;
camera.position.y = 50;
controls = new THREE.OrbitControls(camera, renderer.domElement);
box();
dbp();
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}