boundingshere_TEST

buttons

by yi hom

HTML

<div id="info">boundingshere_test
  <br/>
  <br/>
  <br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var controls;
var cubegeometry, cubeMaterial, size = 10;
var aabbmax = new THREE.Vector3();
var aabbmin = new THREE.Vector3();
var boundingsphere;
var turn;
init();
animate();

function dbp() {
  var geometry = new THREE.SphereGeometry(boundingsphere.radius, 16, 16);
  var material = new THREE.MeshBasicMaterial({
    color: 0x000000,
    wireframe: true
  });
  var sphere = new THREE.Mesh(geometry, material);
  scene.add(sphere);
}

function box() {
  cubegeometry = new THREE.BoxGeometry(20, 10, 10);
  cubematerial = new THREE.MeshPhongMaterial({
    color: 0x00ffff
  });
  cube = new THREE.Mesh(cubegeometry, cubematerial);
  scene.add(cube);

  cubegeometry.computeBoundingSphere();
  boundingsphere = cube.geometry.boundingSphere.clone();
  console.log(boundingsphere);
}

function init() {
  scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  var light = new THREE.PointLight(0xffffff, 1, 100);
  light.position.set(30, 50, 30);
  scene.add(light);

  var light1 = new THREE.PointLight(0xffffff, 1, 100);
  light1.position.set(-30, 50, -30);
  scene.add(light1);

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 80;
  camera.position.y = 50;
  controls = new THREE.OrbitControls(camera, renderer.domElement);

  box();
  dbp();
  var gridXZ = new THREE.GridHelper(100, 10);
  gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
  scene.add(gridXZ);

  window.addEventListener('resize', onWindowResize, false);
}

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

function animate() {
  controls.update();

  requestAnimationFrame(animate);
  renderer.render(scene, camera);
}