JSFiddle - React, Tailwind, and code Playground
by yi hom
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
CSS
body {
overflow: hidden
}
JavaScript
var clock = new THREE.Clock();
var scene, renderer, camera;
var controls;
var shoes = new THREE.Object3D();
var geometry;
var material;
var raycaster;
var raydis;
var intersects;
var pickables = [];
var shoes_mesh;
var shoes_goemetry;
var boundingBox;
var boundball,boundbballgeo,boundbballmat;
init();
animate();
function init()
{
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize (width, height);
renderer.setClearColor (0x888888);
document.body.appendChild (renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera (45, width/height, 1, 10000);
camera.position.y = 48;
camera.position.z = 120;
camera.lookAt (new THREE.Vector3(0,0,0));
controls = new THREE.OrbitControls (camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors( new THREE.Color(0xff0000), new THREE.Color(0xffffff) );
scene.add(gridXZ);
var pointLight = new THREE.PointLight (0xffffff);
pointLight.position.set (0,300,200);
scene.add (pointLight);
var ambientLight = new THREE.AmbientLight (0x111111);
scene.add(ambientLight);
////////////////////////////////////////////////////////////////////
// load the clara.io toytrain
THREE.ImageUtils.crossOrigin = ''; // no space between a pair of single quotes
var loader = new THREE.ObjectLoader();
loader.load("https://raw.githubusercontent.com/yihom/cg_hw/gh-pages/shoes.json",function ( obj , material) {
obj.traverse( function ( child ) {
shoes = obj;
if ( child.geometry !== undefined ) {
shoes_goemetry = child.geometry;
//console.log( shoes_goemetry.vertices );
shoes_goemetry.computeBoundingSphere();
boundingBox = shoes_goemetry.boundingSphere.clone();
console.log(boundingBox.radius);
}
});
obj.scale.set (1,1,1);
scene.add( shoes );
});
//console.log(boundingBox.radius);
}
var time = 0;
function animate()
{
controls.update();
/*
if...